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Kick Drum Comix #2
posted November 25, 2008
Image, comic book, 40 pages, November 2008, $5.99
I always like holding comic books like this in my hand. Save perhaps for the cover price they make me feel as if there's some sort of road not taken that splintered off not too long ago, a road where a lot of folks are ignoring their big, major book projects for more traditional comics that feel fresh and new but could stay on the stands for years at a time if necessary. It's a road where comics as it stands right now isn't built out of attention to their literary qualities, their cross-media possibilities and perceived ability to appeal to youth according to the dictate of their chosen arena. It's a way distinguished by a simpler model of disposable entertainment, where the potential for some sort of vibrant, captivating art lurks behind every cover, where the audience for any individual work nearly always remains a mystery. Kick Drum Comix
suggests a bigger, healthier version of the recovering art comics and still-vital superhero market, 1993-1994.
Jim Mahfood makes comics exactly the way someone that doesn't need them at all but still loves them anyway might: short adventures grounded in the silly rather than the profound, suggestive female forms and the men who let their thinking be dictated by capture of same, the most garish blend of colors since the days of newsprint. While I remember one was about a battle of the bands and one was mostly a space battle of some sort, I've already forgotten them. But I do remember their energy, the sense of a story unfolding as life itself does at a young age: the certainty of the next few seconds and the inscrutability of everything else. I like owning these comics, and pounding them back, and then putting them in a box, and then maybe one day taking another swig or throwing them away altogether. Because really, once they're read, who cares?