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For Eternity #1
posted December 29, 2005

Creators: Rod Espinoza
Publishing Information: Antarctic Press, $2.95
Ordering Numbers:

I'm probably the last person who should be reviewing North American manga-nized adventure titles. Reading For Eternity, for example, I got the sense that I wasn't only missing out on elements and techniques common to manga, but nuances of the same that were specifically North American manga.

For Eternity's plot will be familiar to genre fans: immortals (Ayeokin) with various supra- and super-human powers, fight other immortals for mystical artifacts. The immortals are all good-looking young women, by the way. As for the execution of the story: although the art attempts a sort of cinematic, panel-by-panel narrative progression it doesn't succeed; the figure drawing varies from panel to panel (and not just manga-type shifts in style); and the story is a mélange of genre conventions that make sense only if one really understands the genre. I didn't, so it seemed really silly. The lettering also needs work.

My favorite part of For Eternity is that the cartoonist twice uses the conception of it being set in "the present... five years from now." This leads to a number of great ideas, like stories set in Indiana... 700 miles away. Otherwise, I didn't care for it.

This review was written in the late 1990s as part of a then-ongoing freelance gig; I apologize if it reads oddly or seems incomplete.