* the cartoonist and comics-maker Gene Luen Yang provides unvarnished but smart advice on how to break into comics, focusing on how to get to the point where you can make publishable comics rather than any sort of fundamental preparation or tricks for tweaking the publishing system.
* I'm trying to think of a way this kind of technology could have an impact on comics, but I'm only coming up with really exhaustive convention coverage, which doesn't seem to me like something that will ever be in that much demand.